Getting started
Launch the game from your Steam library. The launcher is where you choose how to play:
- Play online: host a Steam lobby (friends-only or public), browse public lobbies, join with a code or accept a friend's invite.
- LAN: host or join a game on your local network.
- Practice: play offline against a full lobby of bots.
Empty slots are always filled with bots, so a match starts as soon as you're ready, whether you have 1 player or 20.
Controls
Play with keyboard and mouse or a controller, and switch between them at any time. You can see the controls in game at any time from Esc → How to play.
Keyboard & mouse
| Key | Action |
|---|---|
| A / D | Move |
| W / Space | Jump, hold to boost |
| S | Cut your parachute |
| Mouse | Aim |
| Left click | Fire. Hold to charge a throw |
| Right click | Swap to your last weapon |
| 1–9, 0 / wheel | Pick a weapon |
| Q / E | Previous / next weapon |
| B | Build mode |
| F / R | Build: change material / flip piece |
| F | Enter or leave a vehicle |
| Tab | Scoreboard |
| Enter | Chat |
| C (hold) | Team voice, push to talk |
| Z | Zoom out |
| V | Respawn shop (first 8 seconds after respawning) |
| M | Mute |
| Esc | Game menu and settings |
Controller
Xbox, PlayStation (DualShock 4 and DualSense), Switch Pro, Steam Controller, Steam Deck and hundreds of other controllers work over USB or Bluetooth through Steam Input, and you can rebind everything in Steam's controller settings. In menus, the D-pad or left stick moves, A (✕) selects and B (○) goes back. Text boxes open Steam's on-screen keyboard.
| Button | Action |
|---|---|
| Left stick | Move. Push down to cut your parachute |
| Right stick | Aim |
| A (✕) | Jump, hold to boost |
| RT (R2) | Fire. Hold to charge a throw |
| LT (L2) | Swap to your last weapon |
| LB / RB (L1 / R1) | Previous / next weapon |
| X (□) | Enter or leave a vehicle |
| Y (△) | Build mode |
| B (○) | Zoom out. Flip the piece in build mode |
| D-pad down | Respawn shop |
| D-pad up (hold) | Team voice |
| View / Share (hold) | Scoreboard |
| Menu / Options | Game menu |
How a match works
There are no turns. Everyone moves, aims and fires at the same time. You drop into the battlefield by parachute (press S to cut it and fall faster), spawning with a pistol.
- Crates float down by parachute throughout the match. Walk into one to pick up the weapon or ammo inside. Shoot a crate and it explodes.
- Boost: hold W or Space in the air to boost. The boost bar under your health refills over time.
- Headshots deal extra damage.
- Water is deadly. Fall in and you're out.
- Scrap is match money, earned from kills, assists and objectives. Spend it in the respawn shop (V) during the first 8 seconds after you respawn to kit out your next life.
- Build points (BP) are earned from kills and objectives and pay for building.
Weapons
Pick a weapon with the number keys, the mouse wheel or Q/E, or click it in the loadout bar. Thrown weapons charge while you hold the fire button: the longer you hold, the further they fly.
| Weapon | What it does |
|---|---|
| Pistol | Your starting sidearm. Infinite ammo, instant hit. |
| Uzi | Fast automatic fire. Hold the trigger. |
| Shotgun | A wide close-range blast. |
| Minigun | Spins up into a wall of bullets. |
| Sniper Rifle | One precise long-range shot. Headshots hurt. |
| Plasma Rail | A beam that pierces terrain and every player in a line. |
| Bazooka | A rocket that explodes on contact and digs a crater. |
| Homing Missile | Locks on and steers itself toward enemies. |
| Grenade | Hold to charge the throw, release to lob. Bounces, then explodes. |
| Cluster Bomb | Bursts into a spray of smaller bombs. |
| Banana Bomb | Splits into a bunch of explosive bananas. |
| Holy Hand Grenade | A slow fuse and an enormous blast. Count to three. |
| Molotov | Smashes into a patch of burning fire. |
| Dynamite | Dropped at your feet. Run. |
| Land Mine | Placed on the ground. Waits patiently for someone to step on it. |
| Exploding Sheep | Wanders toward the enemy. Click again to detonate. |
| Air Strike | Calls a line of bombs down on the crosshair. |
| Flamethrower | Short-range fire that keeps burning. |
| Tunnel Drill | Bores a tunnel through the ground in the direction you aim. |
| Teleporter | Blink to the crosshair. |
| Boxing Glove Launcher | Fires a spring-loaded glove that punches enemies across the map. |
| Shockwave Grenade | A blast that throws everyone outward. |
| Bounce Pad | Places a pad that launches whoever lands on it. |
| Smoke Bomb | A cloud of cover to escape or ambush in. |
Destruction & collapse
Every part of the ground can be destroyed. Explosions dig craters, drills bore tunnels and fire burns through the grass.
Land that loses its connection to the ground breaks off, falls and fuses back into the terrain where it lands. Blow out the root of a cliff and the whole overhang drops. Anyone underneath gets flattened, and the kill goes to whoever caused the collapse. Cave ceilings stand on rock pillars and bunkers stand on their walls, so take out the supports and everything above comes down.
Building
Press B to enter build mode. Pick a piece with the number keys, change material with F, flip it with R, and click to place. Built pieces become real terrain: you can stand on them, tunnel into them and blow them up. Walls soak up blast damage and stop bullets.
Materials are wood, stone and metal, each tougher than the last. Pieces cost build points:
| Piece | Cost (BP) |
|---|---|
| Wall | 16 |
| Floor / Roof | 16 |
| Bollard | 6 |
| Block | 24 |
| Ramp | 14 |
| Bunker | 60 |
Vehicles
Vehicles appear in Frontline War. Walk up to one and press F to get in, and F again to bail out. The bar at the bottom of the screen shows the vehicle's armour.
- Jeep: Fast and light, with a mounted machine gun. Hold fire to shoot and drive straight through people to ram them. W hops over bumps.
- Tank: Slow, heavily armoured and shrugs off blasts. Its cannon shells punch craters and wreck HQs.
- Helicopter: Flies anywhere. W and S change altitude, and it fires rocket salvos at the crosshair.
Game modes
- Team Deathmatch: Four teams, one kill limit. First team to reach it wins.
- Capture the Flag: Steal the enemy flag. Your own flag has to be home to score.
- King of the Hill: Hold the glowing zone. It moves every minute, and a contested zone scores for nobody.
- Last Man Standing: No respawns. After two minutes the water starts rising.
- Frontline War: Two armies, vehicles and a huge battlefield. Level the enemy HQ.
In Frontline War each army defends an HQ. Damaging the enemy HQ lowers their score shown at the top of the screen. Bring it to 0% and it goes up in a chain of explosions and your team wins.
Multiplayer
- Up to 20 players in up to four teams. Bots fill every empty slot.
- Hosting: one player hosts the match and their PC runs the game server, so a quad-core CPU is recommended for hosts of full lobbies.
- Host migration: if the host leaves, another player takes over and the match continues.
- Voice chat: hold C to talk to nearby teammates. Switch to open mic or turn it off in the game menu.
- Chat: press Enter to type.
- Leaderboard: kills in online Steam matches count toward the kill leaderboard. Practice and LAN games don't.
Cosmetics & credits
Matches earn credits. Spend them in the launcher's wardrobe on more than 40 hats, outfits, face gear and back items for your stickman. Cosmetics never change stats. Credits and unlocks from online Steam matches are saved to your Steam account; offline progress is kept separately on your PC.
Settings
Open the game menu with Esc:
- Graphics: High (bloom and glow) or Low (faster on older PCs).
- Mess level: gore at Maximum, Mild or Off.
- Team voice: push to talk, open mic or off.
- Sound: on or off (or press M).
Accessibility
Open the game menu (Esc or Menu on a controller) and expand Accessibility. Every option applies immediately and is remembered.
- Text size: 100% to 200% for the HUD, in-game menus and name tags.
- Captions: on-screen captions for important sounds (air strikes, HQ alarms, mines, crates, explosions and more), with an arrow showing which side they came from, plus who is talking on voice chat. Caption size and background opacity are adjustable separately.
- Team colours: a colour-blind safe palette, a high-contrast palette, or pick each team's colour yourself.
- Team symbols: adds ▲ ■ ● ◆ to names, the scoreboard, the kill feed and the minimap, so teams never rely on colour alone.
- HUD contrast: solid black panels with white text and outlined name tags.
- Display contrast: four levels of battlefield contrast.
- Screen shake: 100%, 50%, 25% or off.
- Flashes: full, reduced or off, for the screen flashes from big explosions and damage.
- Camera speed and camera lean: how quickly the camera follows you, and how far it leans toward your aim (or not at all).
- Gore: Maximum, Mild or Off, under Mess level.
The game has no spoken dialogue. Menus and gameplay work fully on a controller, and controls can be rebound in Steam's controller settings.
Troubleshooting
- Low frame rate: set Graphics to Low and make sure the game is running on your dedicated GPU (Windows Settings → Display → Graphics).
- Lag in online games: matches are player-hosted, so connection quality depends on the host. Try a lobby hosted closer to you, or host yourself.
- Voice chat not working: check Windows has allowed microphone access, and that Team voice isn't set to Off.
- Found a bug? Use the Feedback button in the launcher. It sends your report and recent log lines straight to the developer.
System requirements
Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: WebGL 2 capable GPU: Intel HD 620 / GTX 750 Ti / Radeon R7 260X
- Network: Broadband internet connection
- Storage: 600 MB available space
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 or better
- Network: Broadband internet connection
- Storage: 600 MB available space
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